globecollector's Comments

globecollector's profile

You can see the actual structure HERE
Sydney Museum of Modern Art (Art Deco) on March 1st, 2021 11:15 PM EST
Sorry, I don't really understand the question.

Could you elucidate upon the term. "Add On" please?

What are you wanting to "add it on" to?

All of it or just components of it?
Conistion Tower, December 2019 Upgradeed Version on June 14th, 2020 06:40 PM EST
My initial intention was to create just the dodecahedron with its bottom face sitting flat on the horizontal surface of a Minecraft Flat Map. If you type, "Dodecahedron in Minecraft" into a Search Engine a You Tube Video should appear of a bloke who'd built a wire frame Dodec on his main normal terrain map. In the video he intonates he will finish it later as it is incomplete...but no subsequent video ever appeared so I assume he never did finish it...it was similar size to what I ultimately created. The only other listing under those search criteria is this page here as far as I am aware...although there might be a few others now.

The way I created the first Dodec was actually pretty easy...for the one with its edges parallel to the game's axies ....I started with the "Golden Mean", an unusual number that fits the following equation...

(x + 1) = 1/x So "the number plus one" is equal to its reciprocal (where x = 1.618 specifically).
See this Wiki page... https://en.wikipedia.org/wiki/Golden_ratio

If, in Minecraft you place a block up in the air, then along one axis from that block make a string of blocks "1 unit" long....let's say 100 blocks just to make the maths easy. Then IF you make strings of blocks out from that same starting block along the other two axies that are "x long" and "1/x long" so in this case 62 blocks and 162 blocks. Now you have three edges of a rectangular prism. This is where you have to approximate things and the bigger you go the smaller the approximation error, but also the fact the finished shape won't fit under the 256 block high build limit...so there is a compromise between making it fit in the build space or having it small but full of approximation errors as the irrational number of the golden mean HAS to be approximated to an integral whole-number of Minecraft blocks.

Next stage is to complete the prism out to all six edges and eight verteces. Now comes the hardest bit, this is the bit that "creates" the dodecahedron...you have to have this "wire frame" rectangular prism way up in the sky, well away from any obstacles and now you make a DIAGONAL from one corner to the opposite corner...not along one face but right through the middle of the 3D shape. You have to get way back from it to "sight" along your rather "voxelated" diagonal to see if you are still heading for the opposite corner and remove any blocks that "stick out too far". Once this is done and you are satisfied you have gotten the "straightest" approximation you can achieve, you then remove the rest of the prism to leave just that diagonal.....which is just ONE edge of the final dodecahedron! I used netherrak blocks to do this part, then I exited Minecraft.

I then switched to MC Edit and placed the diagonal into its "working prism clone tool". I then cloned it, translated it and rotated it to create a second edge...I continued to do this until I had the whole Dodecahedron as a wire frame. I then went back to the game and painstakingly filled in the faces with glowstone. So that gave me the "edge oriented model" within a few hours. Looking at the Wikipaedia pages for the five perfect solids of Pythagoras and Plato showed me how one shape related to another...i.e, how a cube fits inside the dodecahedron or the doedcahedron fits inside the icosahedron. These relationships allowed me to create the other shapes from the vertices of the dodecahedron I had already made.

The second attempt was to make a dodecahedron with one pentagonal face lying flat on the game's landscape...like I'd seen in the You Tube Video I mentioned above. And, Honestly, I can't clearly remember how I did it..it was difficult and took a few days of game time even using MC Edit at times. The result was imperfect because I had to approximate the Golden Mean from 1.618 to 1.62..that is why they are the size they are...to get the best approximation of the Golden Mean. This second model had a noticeable imperfection. When I finished it, the edges zig-zagging around its "equator" were all wrong, some vertices were higher or lower than their neighbors and it looked TERRIBLE! I found that if I slid the whole top half ...(Oh, I forgot to mention that MC Edit will make hollow spheres, I used these as circumspheres to check to see of all vertices of the polyhedron touched the sphere.) ..a few blocks along the x or z axis of the Game, the zig-zag "equator" came right..it looked good and the vertices still all touched the sphere...but the top and bottom pentagons centres are not directly one above the other. Now I know why that bloke in the You Tube Video "got bogged"...he started with a "difficult" orientation and expended all his mental "oompf" on it and ran out of "oompf" before he finished it! If he'd started with the edge-oriented model first (the easiest), presumably it would have spurned him on to tackle the "face oriented model"...which has to be distorted a bit vertically to look good horizontally.

At this point I then realized there remained one more Dodec model...the VERTEX oriented model, i.e, standing up on one corner....this one was very difficult, it took months of mucking around to achieve and I can't remember clearly how I did it...I do recall using the corner-oriented cube as a starting point and somehow built the dodec around it...and, again I used the functions of MC Edit to create any "mirrored" or "rotated" versions of faces and edges to cut down the time.

Some of the other shapes, the tetrahedron, cubes and octahedron were absolutely trivial after the corner oriented dodec!

Two more of my builds here on MC Schematics use these polyhdera, one is the "truncoctagon", which is simply the octagon with each vertex lopped off and made of blue and red glass. The other is "The Cubagon"...a not-very-effective stack of eight edge oriented Docecs in a trivial cubic frame. I have a third structure here in my main map made from the corner oriented Dodec standing upon three lags like a tripod...but the legs are curved and I have placed three rings around it...sort of like the rings around Rotwag's robot in Fritz Lang's 1928 Movie, "Metropolis" if you'e ever seen that? This structure straddles x=0 and z=0 with a beacon up through it. It has a teleport lounge inside so I can get out to places on the 20K x 20K map quickly...it is also full of other stuff to control the time of day, weather, creeper and enderman damage etc. I may post it up here someday but it is full of chests and command blocks which make its file big and complex.

I will be building more stuff in the future, but life crowds in, I have to replace the roof on the house and that is more important than mucking about in Minecraft at present. I am attempting to construct the General Assembly of Sarawak building in Kuching, Malaysia..this is a nine-sided structure...use google maps to go and look at it...as it is the seat of the Sarawak State Government it is easy to find..on the northern side of the river opposite the CBD of Kuching. Like the polyhedra, every wall of this structure has to be hand made and can't be cloned with an editor because of the non-right angles. I have made the nine sided foundation...but the roof looks terrible and voxellated..so I am waiting for Mojang to raise the game's ceiling from 256 to 512 so I can make it higher and consequently wider (with eight times the volume) and thus eight times the detail.

Cheers.

Icosahedron, Dodecahedron, Octahedron, Hexahedron and Tetrahedron on April 28th, 2020 08:09 PM EST
Hello Brac....I'm a 55 year old, so no Social Media like Twitter, Facebook or Discord...sorry. I only have e-mail which is my username here (at internode dot on dot net).

Re-creating these on a smaller scale would render them very "voxelated" and I don't think the results would be very pleasing for the effort expended.

I is/was my intention that other users here take these and use them as a resource and a base to make amazing looking structures from, however I don't see any other posts up hare that appear to have done that, so I assume either nobody is interested or nobody has the patience to make use of them. Even when using a game editor like "MC Edit" to cut these up into their component faces and vertices (corners), it is still very difficult to subsequently "paste" all the bits together again to realize a smaller polyhedron...although a larger version is easier. The purpose the edges are made from netherrak and the faces from glowstone so so an editor can easily be set to remove...say the glowstone...and this leave a "wire frame model" of netherrak...which IS easier to subsequently cut down and re-stitch into a smaller version...then you have to fill the faces back in manually. Generally, working with these as a base resource requires combinations of third-party editor techniques combined with in-game manual techniques. (My editor of choice is MC Edit...but I believe much of what it did is now achievable in-game with "/" commands...however, I personally find the interface of MC Edit intuitive and easy.

You could, however take another approach ... about five years ago a Spanish MC Player going under the name "Killer Creeper" I think it was, used command blocks to spawn minecarts...lots of them all at the same co-ordinates. He also used command-block commands to place a block "in" each minecart...but hovering quite a number of blocks above the minecart. Each minecart was tilted at a different angle and this formed the blocks into a sphere with the radius equal to the distance the block was set to "hover" above the minecart. Here is a You Tube Video in this technique...

https://www.youtube.com/watch?v=1Mre06nqUs0

I have never duplicated it because I'm not very good at coding and writing commands for command blocks but I probably could if I sat down and applied myself. Now I feel this same technique could be used in a similar way to generate polyhedra with edge angles greater than 90 degrees...(those with edge angles less than 90 degrees, like the tetrahedron would look a bit ugly because the blocks would overhang the faces near the edges, but with the icosahedron and dodecahedron it should be possible.)

The minecarts could not all be at the same co-ordinates as with the sphere however because to make one face of a polyhedron a number of blocks all tilted to the same angle but "over" minecarts at different (but close) sets of co-ordinates would be required, (so the vercors from the minecarts to their respective hovering blocks were all parallel)...the difficult bit would be selecting those co-ordinates in such a way that faces of the desired sides of the blocks (mutually perpendicular to the afore mentioned vectors) all became coplanar....if the minecarts were far from the "hovering" blocks (c 50 blocks or more) then a suitable approximation could be achieved and either the created polyhedron would be large with the minecarts situated roughly at its centre ....or It could be small but there would then need to be groups of minecarts for each face positioned outside the polyhedron but positioned strategically around it. Opposite parallel faces of the polyhedron could be "projected" from the same group of minecarts so no groups of minecarts would then need to be positioned above the horizontal plane through the centre of the polyhedron.

It is no trivial challenge, but I do believe it is doable with endless patience...and if you achieved it, as far as I can tell, you'd be the first to do it.
Icosahedron, Dodecahedron, Octahedron, Hexahedron and Tetrahedron on April 28th, 2020 12:14 AM EST
Hello Mr Mad Barrier Island off the coast of North Carolina!

I still have this on my current map, its a fair way out, but I had a teleport link to get out there and take a look.

Yes, there is a whole lot of stuff on top of those fense/fence posts on top of this structure.

Is there anything preventing you from simply downloading it again from this site (just to procure the "radio tower" part)?

I will try to describe what is there, layer by layer from where the four fences converge.

Where the fences converge there is a 3x3 grid of fence posts with the centre one replaced with a block of blue glass. On each side of this 3x3 grid another fence post is placed next to the centre post on each side...these receive a post from below. I will call this "layer 0".

Layers 1 and 2 are the same and consist of glass blocks placed directly on top of the blue glass block in :layer 0". To these are added four lime green glass panes, on on each side, so eight in all.

Layer 3 consists of another glass block, on top of the glass block in layer 2 on the central axis of the structure. On the four sides of this glass block are placed four quartz step blocks, upside down like corbles. There is nothing on the diagonals.

Layer 4 consists of four barrier blocks...(A block I seemed to quite like in this structure, probably because it had just been released) ...these sit atop the quartz stair blocks. In the centre on the axis, atop the glass block, is a block of lava,

There are more blocks in layer 4 all are lime green glass panes, but I will describe their placement below in layer 5.

Layer 5 has a glass block in the centre on the axis (above the lava in layer 3) . Attached to the four faces of this glass block are four quartz slabs that fill the top half of the voxel space. Attached to these four quartz slabs are four quartz stair blocks, this time they are right side up as stairs and face out to the cardinal directions. Attached to each quartz step block is another quartz slab block, this time filling the lower half of the voxel space. (So three blocks out from each face of the central glass block extending out in the four cardinal directions. ) To the sides of each of the step blocks, two quartz slabs are placed. These also fill the lower half of the voxel space. When placed all the quartz slabs should now make a square that is diagonally oriented with each side consisting of four slabs corner to corner.
This is the most complex layer.

On the bottoms of these 12 slabs are placed lime green glass panes in layer 4. They should not link up and should remain looking like green transparent fence posts around the lava.

Layer 6 is simply a glass block at the axis.

Layers 7, 8 and 9 are all the same and are simply fence post blocks stacked one atop the other on top if the glass block of layer 6 at the axis of symmetry. Each fence post has a piece of white carpet placed on arch cardinal side...the corners/diagonals are left empty. So 12 pieces of whit carpet in all in four stacks of three on each cardinal side.

Layer 10, the final layer, is simply a piece of red carpet (probably to represent a hazard beacon like I have on the Conistion Tower),

Layer 11 is beyond the build limit of the map space.

These ten layers I describe here may well be a little different to the schematic posted up here because I altered the whole tower to be transparent to a beacon shot up its axis. Currently I have a red beacon as there is a red glass block somewhere down in the main guts of the tower...this is altered to purple by the blue glass block in "layer 0".

Basically I wanted to see which blocks were transparent to a beacon beam. Lava, Carpet and fence posts seem to all transmit a beacon beam in Minecraft 1.12.

That's all I can tell you, hope it is enough to re-create the missing bits. Personally I'd use some "artistic licence" and alter the colours of the glass panes, carpet and type of wood the fence posts are composed of...possibly even replace it with nether fence.

One last comment...I assume you live on or near Hattera Island.....I live in Tasmania, another largish island in the Southern Hemisphere..it is shaped like a triangle.
The Truncoctagon on February 4th, 2020 05:22 AM EST
Location of page for original version: https://www.minecraft-schematics.com/schematic/8474/
Conistion Tower, December 2019 Upgradeed Version on December 29th, 2019 12:56 AM EST
Update:

I have pulled the schematic of this very old build out of storage with the ultimate intention of placing it on top of an Ocean Monument, during this process I have made a few interesting discoveries.

Most of the woodwork at the top of this build consists of a now removed/discontinued block, (ID=43.2 name: Wood Slab) and its variants, (ID=44.2 name: Double Wood Slab and ID=44.1 name: upper half wood slab)

These have now been replaced (in more recent versions of the game) thusly:

44.2 now 126.0 (Oak Wood Slab)
43.2 now 125.0 (Double Oak Wood Slab) which is also functionally replaceable with 5.0 (Oak Wood Planks)
44.1 now 126.8 (Oak Wood Slab, Upper half of voxel)

I think these changes were made when blocks, steps and slabs of different timber varieties were introduced to the game. The old block 44.2, although visually identical to 126.0 does have some distinguishing differences, namely it is a re-textured stone block and as such does not burn and is rapidly dug with a pick rather than an axe....this behavior can be used to distinguish it from true oak slab, blocks, 126.0 which may be place adjacent to it

I play MC 1.12.2 as my computer does not possess the rescources to run more recent versions of the game. Block 44.2 and its variants do not present issues in MC 1.12.2. but there may be ussies in more contemporary releases of the game, so if you are running a more recent version than 1.12.2 downloading this schematic may present you with issues as the 40's block ID's have since been assigned to other blocks.

I found other issues with this schematic, namely that the stairs inside are not in phase with the repeat units of the exterior cladding and that it is possible to have two interleaved stair helices (sort of like the Phosphate-Ribose "Rungs" of D.N.A.) entwining the central core....but in this build only one if those is used and the other is unfinished and effectively a waste of space.

I have created an Updated version of this build where all the "suspect" old blocks have been removed, the second set of stairs has been finished and set with a definite phase relationship with the exterior cladding. These fixes have resulted in a tower repeat unit that is 12 blocks tall.

URL of Upgraded version page: https://www.minecraft-schematics.com/schematic/13956/
Coniston Tower on December 29th, 2019 12:55 AM EST
I'm not sure. I have always used Minecraft Java...since the alpha days.

I know Minecraft PE means Minecraft Pocket Edition...if it is compatible with the schematic format and there is a 3rd party editor then I guess so...but I don't know much about Minecraft PE. and as a consequence my guidance may be flawed.

Look on Google...type in search criteria like..."3rd party editors for Mincraft PE", or "Placing an MC Schematic in a Mincraft PE world" and go from there...that is the only guidance I can offer...think obliquely...
Icosahedron, Dodecahedron, Octahedron, Hexahedron and Tetrahedron on May 1st, 2019 07:57 AM EST
Think carefully before you use the word, "better"...it is the sort of word a Politician or Advertising Man would use when he makes you want to think he is telling you something, but in fact is telling you nothing at all.
"We want to make things better!"
"Better than what?", "Better for whom?"
I can be sure that your version will have certain advantages and merits this version does not and visa-versa. If you obtain some of the advantageous merits from this version by downloading it then you have gained something...ideas, ideas you can possibly use in future builds!
Seattle Space Needle on January 22nd, 2018 06:41 AM EST
Yes, the ladders are placed on barrier blocks to give them the illusion they are in mid-air. Barrier blocks are also used in other parts of the interior with carpet on them or just by themselves to give the illusion of space, but you can't fall.
The Truncoctagon on December 1st, 2017 01:05 AM EST
Yes, you can see the story of this structure above. I have another version, (not posted on this site) where I cut the mountain off and put it on a set of legs, (made mostly from quartz blocks). The legs ended up, unintentionally, looking like the lower half of the Eiffel Tower...so this Art Neuveu sort of look for the legs and the futurist/brutalisim of the part listed here on this site...so it looked a bit dorky and that is why I did not bother to post it here. At some point in the future, when I have more new structures to upload I might just upload the legs separately.
Getting this integrated into another map's terrain would be a bit of a headache, if I had to do it, I would simply use MC Edit to cut and delete the lower part of the structure, (but keep a copy of that lower half with this mountain top nearby in the sky of your world as a schematic import as a reference until you are fully finished integrating it to the new terrain then delete the reference once you are finished. Or you could use your own ideas the simply place the top part above your terrain with its highest blocks at y=255, then build down to the terrain in your own style.
The Truncoctagon on November 30th, 2017 08:34 PM EST
The mechanism did not function in my old 1.8.1 world...when I get time I will have to reverse engineer it to find out why.
Realistic Elevator on November 10th, 2017 04:40 PM EST
Yes. something is wrong with the scematic and it does not all come through...you may need to upload it again and then download it yourself to check it is all there.

Aside from that, what I DID get was very impressive and I loved exploring the town. It had a real atmosphere to it and I loved that fact that all structures were finished inside and out. Great Work.

Five out of Five
The City of Avalon on November 10th, 2017 04:37 PM EST
Amazing build, both inside and out. You must have visited a similar place and you have embodied the "spirit" of a French/Italian Monastery in this build. I assume this is a fictitious place, but based in a real place. I can certainly appreciate the weeks of work put in here.

Five out of Five.
Monastery of St. Borrello on November 10th, 2017 04:31 PM EST
The outside is really beautiful and impressive, however it needs an inside. These Japanese Castles have lots of narrow. twisting passageways inside, hidden doors and other structures designed to confound any enemy force which may break in.

Here is a link which may act as a starting point to finding out what the inside would be like... https://www.pinterest.com.au/pin/181269953727502014/

Four out of Five from me.
Japanese Style Castle on November 10th, 2017 04:18 PM EST
Great build, like my Vietnamese House, http://www.minecraft-schematics.com/schematic/1475/ this house allows me to "travel" to Portugal and see just how ordinary people live there. I can explore a Portugese House and ponder the significance of the different rooms with purposes I may well not find in domestic dwellings in other parts of the world. We need to see more domestic structures from different cultures...not just someone's idea of how a domestic structure might be constructed in another culture but an ACTUAL representation constructed by someone who lives in that culture or has been immersed in that culture for a while.
.
CYBER TRANSLATION OF THE ABOVE INTO PORTUGESE

Grande construção, como minha casa vietnamita, http://www.minecraft-schematics.com/schematic/1475/ esta casa me permite "viajar" para Portugal e ver como as pessoas comuns vivem lá. Posso explorar uma Casa Portuguesa e ponderar o significado das diferentes salas com propósitos que eu não posso encontrar em habitações domésticas em outras partes do mundo. Precisamos ver mais estruturas domésticas de diferentes culturas ... não apenas a idéia de alguém de como uma estrutura doméstica pode ser construída em outra cultura, mas uma representação REAL construída por alguém que vive naquela cultura ou tenha sido mergulhada nessa cultura por um tempo .

In my specific instance, I run an older version of Minecraft, one in which the new concrete blocks do not exist, so the downstairs walls and some ceilings rendered as air. I rebuilt these walls with stained clay blocks with colours I assume would be culturally appropriate for Portugal. During this process I acquired quite a feel for this little structure and it gave me a real sense of actually visiting a family in Portugal.
The only questions I was left with was....What would the street this house was in be like? How close would the neighbor's houses have been to this one? Thanks for the free trip tp Portugal!


No meu exemplo específico, eu executo uma versão mais antiga do Minecraft, uma na qual os novos blocos de concreto não existem, de modo que as paredes de baixo e alguns tetos são exibidos como ar. Eu reconstruí essas paredes com blocos de barro com cores que eu suponho que seria culturalmente apropriado para Portugal. Durante este processo, adotei uma boa sensação para essa pequena estrutura e me deu uma verdadeira sensação de visitar uma família em Portugal.
    As únicas questões que me restavam foram ... Como seria a rua em que esta casa era? Quão perto as casas do vizinho estiveram com esse? Obrigado pela viagem livre Portugal!
House portugese on November 10th, 2017 04:04 PM EST
Amazing building,,,so many beds! Had to reprogram some of the command locks in the Lift/Elevator, particularly the top few floors ,,,,but what a place, loved it.
Petronas towers on October 24th, 2017 03:22 AM EST
Oh, Sorry, did not realize you soeak French! I must cyber translate...

Oh, désolé, je ne me suis pas rendu compte que tu étais Français! Je dois traduire cyber ...

J'ai téléchargé ce schéma deux fois ... il semble avoir une faute et pas toute la structure est dans le fichier, le côté avec l'oeuvre est manquant et environ 20 couches de blocs derrière elle, même pour l'un des côtés, sinon, environ 80% d'entre eux sont là. Je vais essayer un troisième téléchargement et voir de tout cela vient à travers.

Errata, ci-dessus "télécharger" devrait lire, "télécharger". Troisième fois ... même taille de fichier, 5,32 Ko.

guardian farm on October 23rd, 2017 01:37 AM EST
Errata, above "upload" should read, "download". Third time...same file size, 5.32KB.
guardian farm on October 23rd, 2017 01:15 AM EST
I have uploaded this schematic twice...it seems to have a fault and not all the structure is in the file, the side with the artwork is missing and about 20 layers of blocks behind it, same for one of the sides, otherwise, about 80% of it is there. I will attempt a third download and see of it all comes through.
guardian farm on October 23rd, 2017 01:07 AM EST
I like this, it is a relatively good representation of how a real smelter is laid out, raw materials in at the furnace/chimney end, finished product out at the far end. I like the slag heaps under the furnaces, this means that you are aware that gold ore contains other elements, (silicon, sulfur, iron etc.) which must leave the plant too as well as the wanted gold.
My older version of Minecraft did not render the coloured concrete blocks of which much of this structure is composed, (they rendered as air in my game, but appeared as pink in MC Edit) so it was almost like a ruin in my game, but enough of it was there to see how it worked and was was intended.
One possible addition you could put is is a travelling crane, ( https://en.wikipedia.org/wiki/Overhead_crane ) that would make it feel even more industrial!
gold smelting factory on October 23rd, 2017 12:00 AM EST
I had thought of building this myself when I saw the replica in the museum...now I don't have to, somebody else beat me to it! Thought of doing the Zigurat of Bablyn/Tower of Babel too?
Excellent work...love it!
Ishtar arch on October 22nd, 2017 10:54 PM EST
This is similar to my Platonic Solids, (http://www.minecraft-schematics.com/schematic/3149/ ) and as a consequence I know the amount of work that would have gone into this, I love the appearance and the way you have incorporated this into one of your other structures, (Kuwait Towers), excellent and impressive work...5 stars from me!
Geodesic sphere on October 22nd, 2017 10:50 PM EST
Cool! Must be built using a more contemporary version of the gale than I currently run, (all the internal walls dividing the rooms rendered as air in my older version so I could really get a guist of just how much this build has in it...are the internal walls of that new concrete block?) Very Impressive!
The Big Bend skyscraper 600m New York United States on October 22nd, 2017 10:36 PM EST
Yes, they are very difficult to move, change the size of, separate or integrate components of into other structures....particularly the dodecahedron, tetrahedron and icosohedron because the faces of these are not parallel to any of the geme's axies. As a consequence it is not possible to simply "cut and nudge" with a 3rd party app like "MC Edit".

I have two other projects here that do incorporate some elements of these Pythagorean solids...the "Cubagon", (http://www.minecraft-schematics.com/schematic/8469/) , which is eight dodecahedrons stacked in two layers of four in each layer so their centeres describe the corners of a cube..(and hence fit into the Game easily) ...but it only really works with the dodecahedron that is oriented with its pairs of edges parallel to the Game's axies,and the "Truncoctagon", ( http://www.minecraft-schematics.com/schematic/8477/ ) which is simply the octagon with its six verticies sliced off parallel to the Geae's axies. Someday I will try to utelize more of these into more "user friendly" game structures, but at present my head is having difficulty getting around the 3-D geometry!

I am currently attempting the State Assembly of Sarawak building in Kuching, Malaysia...a nine sided structure with radial symmetry. but I only have the foundations so far.
Icosahedron, Dodecahedron, Octahedron, Hexahedron and Tetrahedron on October 22nd, 2017 04:50 PM EST
No, I just boring Anglo-Irish/Scottish, but I am married to a Vietemese person and I have spent about a year in TP-HCM over three visits in 1993, 2001 and 2004.
Vietnamese (TPHCM) House on May 28th, 2017 02:17 AM EST
Use MC Edit to delete them and see how that changes things.
Splendor Lamp Plant (Gloeilampenfabrik) on December 30th, 2016 04:02 AM EST
Can you please tell me in what context this single word is used?
Seattle Space Needle on December 25th, 2016 06:26 AM EST
Unfortunately I do not have access to a You Tube log in and password.

I will try to look at some of your posted builds when I get the time, I am about to move house and will be VERY BUSY for the next few months.


Malheureusement, je n'ai pas accès à un login et un mot de passe You Tube.

   Je vais essayer de regarder quelques-unes de vos builds publiés quand j'ai le temps, je suis sur le point de déménager et sera très occupé pour les prochains mois.
The Cubagon on November 26th, 2016 02:21 AM EST
I think we all have our own styles...that is what makes us unique....and our creations too! But I love the idea that we can share our works in this manner on sites such as this!

Je pense que nous avons tous nos propres styles ... c'est ce qui nous rend unique .... et nos créations aussi! Mais j'adore l'idée que nous puissions partager nos œuvres de cette manière sur des sites comme celui-ci!
The Cubagon on November 25th, 2016 08:16 AM EST
Sadly, could not retreive the world save for this, the site it is on is just too "Toxic".

Ever consider posting the downolad on a safer site or use a drop box.
World of worlds on November 25th, 2016 12:30 AM EST
Open plan living! Very nice....but not to share my bed with a Creeper! This is great, jut had to carefully add some extra light.
Futurist Modern house/tower on November 22nd, 2016 10:45 PM EST
I like the way banners make up the sign, even in the default texture pack...very clever.
Inside was a bit dark and extra light had to be placed but otherwise it had the feel of a fast food place.
Panda express restaurant on November 22nd, 2016 10:39 PM EST
I like it, it captures the character of a real nightclub. So far I have only looked at the White Room in detail but I think the redstone dance floor is really clever.
When I first placed it I forgot to turn "copy air" on in MC Edit, so it was full of stone and the redstone did not work and had to place it again. I later had to carefully fill up all the space where the redstone was to prevent too many MOBs spawning in that space but retain full redstone functionality.
Schematic #4323 on November 22nd, 2016 10:28 PM EST
Good build, I has the feel of a contemporary elite structure. Just had to add extra light to keep the MOBs down. Now I have to think how to furnish some of the empty rooms.
Futuristic mansion on November 22nd, 2016 07:39 PM EST
Great build. I placed it far out over the void in the middle of nowhere. I can see the work in it and understand why some buildings are empty. It did cause some annoying lag for some unknown reason, presumably its sheer rendering complexity and the fact my computer ain't that "crash-hot"..
I did find some rooms and mezzanines that were not accessible except in creative so I carefully added stairwells without altering the look and feel of the place. Found the "BIG BOSS' Office" ...Cool! So the social "pecking order" made it to Mars too!
Now I just need to extend the roads beyond its edges.
Small space city on November 22nd, 2016 07:33 PM EST
Nice build, has the crib room, kitchen, dorms etc. Loved the Snooker Cue! Very novel use of blocks and I love how others use them in ways I would have never thought of!
equipped-firestation on November 22nd, 2016 07:22 PM EST
Impressive,it really has the "feel" of the real thing. Pity there are no chariots in Minecraft....now there's a thought...Minecraft already has horses....

I might have to do some research to find out what sort of interior such a structure might have had so I can add some internals.
roman hippodrome on November 22nd, 2016 07:16 PM EST
Something might be wrong with this schematic. I downloaded it twice but only got part of the sign at the top of the structure each time. It is possible the stored file is corrupted and it may need to be uploaded again.
English small Hotel on November 22nd, 2016 07:12 PM EST
Quite an impressive build. I got lost up in the branches. I just needed to light it up a bit to keep the hostile MOBs away.
5 out of 5 from me.
Double Treehouse on November 22nd, 2016 07:09 PM EST
Did your family grow food crops, ornamentals, (flowers) or both there. It is unbelievable that such an important primary producer as this be reduced to an automotive scrap yard. Duh!

Great build...I rode a minecart round and round it on the real system and loved it. Simple, but it represents a real world structure and looks true to that. Loved the fact that all the buildings had interiors and were not just hollow shells.
Frisz Brothers Greenhouse on November 22nd, 2016 07:03 PM EST
Looks great from the outside, just a pity it is empty on the inside.....but I still appreciate the work and it is batter than I could do.
Train station on November 22nd, 2016 06:55 PM EST
Despite who created this or how many it it still a lot of work and the end result is IMPRESSIVE!
Some minor things like unfinished stairs, but that is to be expected in a project this large.

My rating was entered incorrectly, si I will state it here in words, 4.99 out of 5.00!
Schematic #6188 on November 22nd, 2016 06:52 PM EST
Videos on You Tube, "Platonic Solids".

http://www.youtube.com/watch?v=voUVDAgFtho

http://www.youtube.com/watch?v=BsaOP5NMcCM
Icosahedron, Dodecahedron, Octahedron, Hexahedron and Tetrahedron on July 28th, 2014 09:19 PM EST
No wizardry unfortunately, just some references to platonic solids on Wikipaedia, a bit of fiddling with MC Edit and a hell of a lot of cross-eyed block stacking.

The middle dodecahedron, the one with six of it edges parallel to the Game's axies was actually pretty easy! If you realize it is simply a cube (with sides parallel to the game's axies with a "roof" on each side ("rooves" on adjacent faces mutually perpendicular) then it is relatively easy to construct. There is this "magic number", it been known for centuries and usually referred to as the "golden mean". Its unusual property is that it minus one is equal to its reciprocal.

i.e X - 1 =1/X where X = about 1.62 and 1/X = about o.62

(Look it up on Wikipaedia!)

If you make a rectangular prism in Minecraft with one side length = 62 blocks, one = 100 blocks and a third equal to 162 blocks, (or 31x50x81 or some other multiple) then "hand construct" a diagonal between two of its opposite corners (this will be a little rough, but it will work out), then take that with MC Edit and "Flip", "Rotate" and "Mirror" it accordingly, a dodecahedron will rapidly develop in a scaffold of rectangular prisms. When the faces are filled in many of the irregularities in the edges are "irooned out" where the two planes intersect. Only a couple of edges need be done and MC Edit will do most of the rest. The last bit of infilling n=must be done by hand.
The whole thing was done in about an hour of game time.

As for the other two dodecahedrons, the one with its bottom face sitting flat on the ground, that was a real "headache" and took about a month, on and off, to complete. This was the first Platonic Solid to be completed over a year ago after seeing another bloke doing it on You Tube. (As far as I can tell, he has not completed his yet).
The one on its corner, the last Platonic solid to be completed just weeks ago after all the cubes, octahedrons etc., was by far the most difficult. It was developed from the cube standing on its corner (somebody else has done this cube before, I'm not the first). A cardboard model had to be made from Cornflakes Packets to get the relationship between the corner cube and corner dodec. A 1/9th (40 degree) rotation about the vertical axis was required for the dodec to develop easily in the game, this was deduced from the cardboard model.
Cannot remember doing the icosahedron, it was months ago, but it developed from the dodecahedron with six edges parallel to the Game's axies.
The Cubes, Octahedron and Tetrahedron were almost trivial after the first two dodecahedrons.

Looking up the five Platonic Solids on Wikipaedia was absolutely invaluable and construction would have been near impossible without this source.

Enjoy!
Icosahedron, Dodecahedron, Octahedron, Hexahedron and Tetrahedron on May 15th, 2014 11:08 PM EST
The server probably went down because of the ender chests.
Yes, I agree, this place makes a welcome sanctuary out in the middle of an endless ocean. It has all the Minecraft features one would want in a base.
Water World. on January 16th, 2014 07:22 AM EST
The wild west theme is very evident and this would go well in a meas biome.
The only thing I could not understand were the upstairs corner rooms with no ceilings!
Comes complete with a saddled horse!
Wild West Crossroad on January 16th, 2014 06:10 AM EST
I put this on a creative map, it was a bit dark inside so some nasties spawned. I also fell off the stairs because there was no railing, otherwise it was great, The space inside has a sense vastness and there was an urge to get to the lit floors from the dark stairs.
The decoration on the outside gives it a very complex and interesting appearance. It seems to have had two bridges connected to it.
huge guard tower on January 16th, 2014 06:06 AM EST
This suits Minecraft so well! It's so impossible (in the real world), I love it.
Unamed House on January 16th, 2014 05:56 AM EST
I think this house is quite well crafted considering how small it is a good compromise between meeting the external architectural style and fitting all the rooms inside and furnishing them.
Well done LtSurge77!


Creo que esta casa está muy bien elaborado teniendo en cuenta lo pequeño que es un buen compromiso entre la satisfacción de la arquitectura externa y encajando todas las habitaciones y el mobiliario en el interior de ellos.
Bien hecho LtSurge77!
Modern house whit a fireplace on January 16th, 2014 05:53 AM EST
The way the buildings sit in the landscape is really amazing. The moods generated by the environs feel very real. These is a sense of exploration and discovery in the subterranean tunnels too.
Halloween Mansion 1.7.x (+ full surroundings) on January 16th, 2014 05:46 AM EST
I had thought of doing an adobe structure myself, but could not work out what the protruding rafters would be made of.
These wooden buttons would be the best choice until the Mojag team come up with horizontal detail blocks. Great choice.
Minecraft has a lot of vertical blocks with detail greater than a single block, some examples being fence posts, cobble stone wall segments, carpet and slabs, but so far there is no way of really rendering protruding horizontal poles or underground pipe conduits. Also it is cuttently impossible to place coatings or slabs on walls to realize walls greater than one block thick but less than two blocks thick.
Adobe House on January 16th, 2014 04:27 AM EST
Very Impressive Structure on the outside!
I see the inside contains "cubicles" for each of the servers players.
Some staircases fall a bit short with no landing at the top, otherwise very functional.


Estructura muy impresionante en el exterior!
Veo el interior contiene "cubículos" para cada uno de los jugadores de los servidores.
Algunas escaleras bajan un poco corto, sin aterrizaje en la parte superior, por lo demás muy funcional
Mega Castillo con Habitaciones on January 16th, 2014 04:17 AM EST
Translation of the Original Spanish.


Castle created by "Brian77", aka Brian Vega
on my Minecraft Server.
Mega Castillo con Habitaciones on January 16th, 2014 04:14 AM EST
Very Clever! Love the way spawners spawn things as you go near.
Do yo have the intention of making the Poker Den fully redstone controlled?
Wild west spawn town on January 16th, 2014 04:10 AM EST
I love how Minecraft lets people indulge their passions and dreams. One can clearly see this house represents a dream which will possibly be attainable one day.


Me encanta como Minecraft permite a las personas satisfacer sus pasiones y sueños. Uno puede ver claramente esta casa representa un sueño que posiblemente será alcanzable un día.
Pequeña Mansion on January 16th, 2014 12:00 AM EST
Here is a translation of the description from the original Spanish.

This is a small mansion I made in creative. It has a kitchen, a jacuzzi, two game rooms, a computer room, a bathroom and the whole top floor is a single room. It is a small replica of a house I saw online, (the original, I only saw the outside so the interior is different). It also has two fountains and two gardens. There are no mobs (entities) indoors unless any spawn before yo enter. I used a texture pack that is not the default, but very similar. If you want to know the name of the texture pack is "Smoother than default". This is first "schematic" I have uploaded so if there are any problems with it, please understand that I am still a beginner. If you find any errors can you please inform me of them.
Pequeña Mansion on January 15th, 2014 10:53 PM EST
Impressive, love the way it casts shadows on the ground below.
I'm going to attempt to make the "planet" at the top spherical rather than circular and flat, then it will match the rooms.
galaxy skyscraper on January 10th, 2014 07:38 AM EST
Is this based on any real world structure? Architecturally intriguing , but lots of dark corners for nasties to spawn at night.
leaning apartmant building on January 10th, 2014 07:35 AM EST
Very artistic and organic reminiscent of the village on Endor in Star Wars or a village in Kenya. One wooden hut caught on fire and had to make some quick moves with MC Edit to put it out.
[Spawn] Cydia on January 10th, 2014 07:32 AM EST
Yes, my MC Edit came up with a memory error message. You may need to re-do it as a zipped world.
I had a look at the real location, it looks amazing. Damn pity rich people tend to keep Google street view away!
Schloss Schwetzingen (Palace and Gardens) on January 9th, 2014 05:23 AM EST
When I placed this with MC Edit, the three rear spheres were missing and the space filled with air. I downloaded it a second time, but the result seemed to be the same. It is like the file simply stopped downloading or uploading about three quarters of the way through. I have not looked at in in-game yet, but I feel I will have to rebuild the rear three spheres and try to work out what the redstone does so I can repair it. It is 67 x 57 x 91, but everything beyond 64 in the longest dimension (91) is air.
WitherArena on January 9th, 2014 05:06 AM EST
With an editor,like MC Edit, you simply "unpack" all the bits, corners, straights, ramps and tunnels and link them up according to your requirements. Straights can be linked to create a "two unit long", then clone that for a "four unit long" etc. until you have track that spans thousands of blocks.
The only bits you need to work on are those places where aerial track goes underground, straight through a cliff face is easy but dropping a ramp through a flat plain requires fencing or other barriers to keep mobs out, particularly creepers.
Drive on the Left Dual Simplex Minecart Track Intersection on September 18th, 2013 01:58 AM EST
World files are problematic, they need an unzip application and a fast internet connection to download. Not all of us have these things.
As this castle is a part of the terrain it sits on, a fair amount of the surrounding terrain is required both to maintain the castle in its original context and to allow users to integrate it into the terrain of their final maps.
I did warn everybody it was "huge" and is 304x335x144 blocks. It is not that much trouble to create a deep super flat world in the game to paste such a thing onto.
Another relatively easy way to incorporate this into an existing map is to place it way out in the middle of an ocean biome and use a third party application like "world edit" to then "blend" it by making an island around it, or creating the island prior to placement.
Castle on September 17th, 2013 10:32 PM EST
Like your other two, this one is excellent too, nicely proportioned and with very clever use of available space. Must also commend the Mojang team for the inclusion of quartz and stained clay blocks into the game which make creations like this so stylish.
Middle-class Modern I-shaped House with Backyard on September 17th, 2013 02:49 AM EST
I now know why you mention the glass panes in item frames furdabip, because they don't come through in the secematic process as entities rather than blocks and need to be replaced.
It always amazes me how people use the items of Minecraft in the most ingenious of ways and I probanly never would have thought of using these as oven and washing machine doors and computer monitors despite having played Minecraft for over three years.
I put a few extra lights and a glowstone block in the shed just to discourage the creepers but I love it, it really has the feel of a house in Belgium or the Netherlands. Love the furnace with the redstone block inside too...
Middle-class Modern L-shaped House on September 17th, 2013 02:44 AM EST
Very stylish! I love the detail that has been included in the minimal space.
Are these based on real-world structures that you may have been inside furdabip?
They look very European, maybe from Belgium, Netherlands, France or Gernany.
Had to fix a few beds and place a few more lights (in the same style), but really like them!
Middle-class Modern 4-Resident Condominium on September 17th, 2013 02:35 AM EST
I'm pretty sure this is not a hotel in the real world, it is an office block, probably housing the offices of a bank, insurance company or other similar financial sector entity.
Edificio Colón on September 16th, 2013 10:34 PM EST
Yes, sorry guys, I forgot about all those chests in the third floor! I suppose "MC Edit" could be used to strip them all out.
Llrago Institute of Minecraft on September 16th, 2013 07:39 AM EST
That's the beauty of Minecraft, you can change things. (You can remove the tree).
Vietnamese (TPHCM) House on September 16th, 2013 06:30 AM EST
MOBs kept blundering into it and setting it off before I could get a decent look!
Schematic #67 on February 7th, 2013 07:41 AM EST
A very "unusual" structure because room seems to have been built (bay a separate person) into a larger space with limited resources rather than constructing walls to divide up the larger space leaving each room like a "baloon" in that space with lots of "dead" space in between and underneath filled with hostile mobs.
Also, it "floated" over a lake with no visible means of support.
There is a feeling that it could have been "finished off" on a creative map.
Evil Castle with In-Door swimming pools on January 23rd, 2013 05:32 AM EST
Nice little "town square" with matching design buildings on the four sides. Makes a very compact little "villiage".
Great area on January 23rd, 2013 05:24 AM EST
Not sure what its purpose was/is for, just a whole lot of little rooms which are empty plus two "dead" rooms in the corner with no entrance/exit.
Neat-Crisp lines and stylish colour scheme.
Donator Room on January 23rd, 2013 05:21 AM EST
Similar experience to Tsaupaetra. The stairwell was very dark and a lot of hostile MOBs, particularly creepers, spawned there. Luckily it was a creative map and no damage was done. I will probably remove the entire stairwell and replace it with something a lot more functional, aesthetically pleasing and well lit.
The ground floor was nice and what one would expect from a hotel. The guest floors were well done too. The suite at the top could have been better lit and isolated from the top of the stairwell.
Blocks Ahoy Hotel on January 20th, 2013 09:09 PM EST
This is a really complex shape, something very difficult to realize in the very rectilinear Minecraft environment. Although it is only quite small. I imagine it took quite some time to construct and I assume the original model was scanned using some third-party application.
The entrances under the temporal part of what was the tempro-mandibular joint are very novel. Although I could see that there was space and a room up inside the frontal lobe space, working out how to get in there was a bit cryptic, but I assume that was intentional.
3d skull house on January 20th, 2013 02:55 PM EST
WOW! This is an IMPRESSIVE Structure! From both am Engineering and Aesthetic standpoint this is one of the aspects of Minecraft which attracts me!
The amount of time and effort as well as the novel use of certain blocks, (Trapdoors, cobblestone wall segments and levers in particular) is just mind blowing! It is going to take me a long tome to study this one in every detail. The sheer level of Gothic decoration is amazing and the way the blocks available in the game have been used as an "artist's palette" is beyond my "engineering" type brain. Eleven out of 10 batatabasmati !
Santos Cathedral on January 20th, 2013 06:49 AM EST
It certainly looks impressive from the outside. (I personally don't like cobblestone, its "speckliness" gives me headache so a may use MC Edit to replace it with other materials to see how they effect the overall aesthetics of the structure.) I am now trying to "reverse engineer" the empty interior and place structures inside akin to what one would find in a real pagoda which would hold all that weight up. I recall seeing huge timber compression columns and shear beams inside Buddhist Pagodas I wen inside in Vietnam. I will then try to intergrate some sort of staircase in amongst the structural beams and columns
Although the Minecraft environment allows for both "Skyhooks" and "Castles in the Air", when I build projects which emulate real-world structures I like to follow real-word civil engineering practices and consider which structural members of a structure are in shear, compression or tension. When this is considered, the result is even more realistic and a structural interior develops along with the interior.
If you use MC-Edit to "strip down" my "Llrago Institute of Minecraft" so just the sandstone remains, you will see the real-world engineering compression arches and columns at the heart of its structure.
"Torre del Colon" has four obsidian compression columns which go right up through the core of each tower, these emulate the steel compression beams in the real building.
Pagoda on January 20th, 2013 06:38 AM EST
Had a look at this one. I seemed to be an NPC village with a wall added around it. This certainly gives it a sense if security against the ingress of hostile MOBs and the numerous Jack-O-Lanterns and torches both inside and on the wall ensure the hostile MOB spawn rate inside is maintained at a low level.
The single iron door seemed to be fitted from the inside, so unsure if a creeper would detonate if it were to occupy the space in the wall immediately behind the door and you were to stant right at the door on the inside.
A nice little secure place to come to at nightfall though, assuming someone would let you in.
bacon town on January 20th, 2013 05:47 AM EST
When placed it on my test map, heaps of villagers escaped out through the back.
I has a nice secure and safe feel about it, but the possibility exists of being knocked, or falling from the walls or towers between the castellations.
There is always a compromise between appearance and function though.
Love the row of "Dunnies". I assume this it to increase the villager spawn rate.
I'm hoping, that somewhere down the track, Notch or Jeb will create some way of implementing large controllable doors or portculusses in Minecraft, because the entrance-exit if such a structure as this needs to keep nasties out, villagers in and selectively admit a player seeking safe refuge.
Rusty's Fort Town on January 20th, 2013 05:21 AM EST
This structure definitely has the look and feel of an older 1960's style prison cell block. It is assumed that some sort of redstone control of the iron cell doors will ultimately be fitted.
As in a real prison, this structure needs some sort of delineation between the "secure" areas and "staff" areas.
Schematic #89 on January 20th, 2013 05:10 AM EST
I had a look. Found the eight cells, each with no "door" or other from of closure. Could not find the isolation cell nor the room depicted in the lowest of the three pictures above.
I understood that the upper floor was the visiting room, but was unable to understand the purpose the lava retained by pistons at the entrance. There were four outer pistons in the entrance of which the purpose was also unclear.
Overall the structure had the grim "air" of a prison about it and on an adventure map, without block-breaking ability, it could serve its said purpose.
It seemed to lack "staff" areas, where any door and lock controls would be expected to be located, out of reach of "prisoners". (The trapdoor control was accessible to prisoners).
Medium Prison on January 20th, 2013 05:02 AM EST