Almost anybody who has played Minecraft for a while will eventually build a castle, so this is my contribution.
(This castle includes NPC village structures which are copyright to Mojang A.B.). It has been built upon mountainous terrain which forms a part of the structure itself. Tunnels, bridges and duplex rail are attached to it and there is a rudimentary base underneath. Part of the castle sits atop a scarp formed where older terrain meets terrain generated by a newer version of the map generator.
Some of my other structures, such as the elevated footbridge and duplex rail form part of this schematic. The size is huge and incorporating it into another map would be considered quite a challenge. As always, I recommend placing it onto a test map, preferably a superflat map to assess its impact and positioning on your main working map.
World files are problematic, they need an unzip application and a fast internet connection to download. Not all of us have these things.
As this castle is a part of the terrain it sits on, a fair amount of the surrounding terrain is required both to maintain the castle in its original context and to allow users to integrate it into the terrain of their final maps.
I did warn everybody it was "huge" and is 304x335x144 blocks. It is not that much trouble to create a deep super flat world in the game to paste such a thing onto.
Another relatively easy way to incorporate this into an existing map is to place it way out in the middle of an ocean biome and use a third party application like "world edit" to then "blend" it by making an island around it, or creating the island prior to placement.
on September 17th, 2013 10:32 PM EST Reply