This is a bit of a surprise for me here. How can I assist with the mod? Are you having trouble with the villagers' trade interface? As of 1.9 onwards, some item aspects like enchantments, attributes, and potion effects can become messed up or non-functional altogether due to the update's changes. I have been trying to fix this myself using MCEdit.
Forge House on January 23rd, 2017 06:22 AM EST
Thanks for having tried this piece. Glad you like it! Hopefully this won't be the only thing I'll be making for Movecraft.
Kestrel Mk.I Corvette (Corrected) on January 13th, 2016 01:56 PM EST
I don't recall having trouble importing schematics in MCEdit as of version 1.8. I did however, get the latest developmental build of MCEdit.
It's a little unstable with certain functions like the Mirror function, and certain blocks in 1.8 still remain unidentified, but opening schematics from the schematics folder aren't a problem here.
Working Air Warship and Fighters - Trident Submersible Fighter Tender on September 29th, 2014 10:57 AM EST
This design was made for the Movecraft mod, seeing how many other airship designs work with it. I'm not sure if anyone can write a .craft file for mine though.
Nimbus Mk.1 Airship on September 7th, 2014 10:58 AM EST
I'll tell you what the problem is: It's the way TNT (as entities) works now.
In all previous versions and updates of the game, primed TNT always remains stationary no matter where it is. But in 1.8, primed TNT now moves in flowing water. This is an old feature that was removed sometime after Beta 1.7 or so.
Your ship's main cannon incorporates water in its design, and the water flows forward when the cannon is in its firing stage. As a result, the projectiles (all 7 of them) move too far forward for the propellant to properly push them, hence they fall onto the ship's frontside and destroy the whole thing.
Working Air Warship and Fighters - Trident Submersible Fighter Tender on September 6th, 2014 09:46 AM EST
You need to import the schematic using MCEdit, not World Edit. The villagers and items are rendered as entitles and NBT data respectively. These two formats are handled by MCEdit, but not in WE.
Forge House on August 6th, 2014 08:05 AM EST
That reminds me, SethBling dresses as Mario ingame.
Mushroom Hut on July 8th, 2014 10:41 AM EST
I used the ModifyPotions filter in MCEdit.
You just need to put a potion in a chest, open MCEdit, Select the chest with the potion in it, and go to Filter.
Select ModifyPotions (or download and add the .py file from SethBling's site and add it to the filters folder if you don't have it) and apply the desired effects at the desired durations.
Go back into the game and check to see if it worked. This is best done in creative mode.
Middle Eastern Village on July 8th, 2014 10:37 AM EST
Not a problem. Hope it goes well for you.
Forge House on July 3rd, 2014 01:12 AM EST
By all means, that's fine with me. I'm glad to see that people are making use of my items. What kind of mod is that anyway? A type that stores and places pre-set schematics?
Forge House on July 2nd, 2014 01:07 AM EST
Much appreciated. Hope your show goes well.
Southern Shrine on May 10th, 2014 02:06 AM EST
Not a problem there. Just don't go drinking the Arsenic!
Cardiff Park House on April 8th, 2014 10:42 AM EST
This schematic seems to be missing almost entirely. Only the front arch seems to appear when imported.
Medieval Fisherman's House on April 2nd, 2014 03:25 AM EST
Make sure you have MCEdit copy the entities as well. Since villagers and non-block objects are all entities.
Trade Plaza on March 21st, 2014 10:33 AM EST
That's supposed to be a "closet". I've been doing this in many other schematics of mine.
Advanced Shop on March 17th, 2014 11:50 PM EST
Thanks for the tip on that. I'm no good with these command things though, since I have little knowledge on the programming language. By the way, you didn't use the invincible villagers option on them?
Advanced Shop on March 15th, 2014 07:42 AM EST
That must be because of the "Ususable Trade" item in the villager's trade panel.
The thing that looks like a piston head must be the cause. Since 1.7 or so, technical blocks of which the piston head is one, will have been made unobtainable ingame, and forcing one to appear will therefore cause the game to crash as the block is "unreadable" in this version of the game.
No worries though, I will reupload the updated schematic with updated items and trades.
Special Shop on March 9th, 2014 03:54 PM EST
Tested this. Seems to be VERY effective, if the blast does not kill you, the fall will.
Anyway, by any chance it is possible for you to turn the spawner block into item form, fill a chest full of these and re-upload it a schematic?
This is so that placement can be don in-game instead of having to be done with MCEdit everytime a mine needs to be replaced.
Land mine on January 6th, 2014 11:59 PM EST
Let me guess, this modified Spawner block uses proximity filters to spawn a 0-tick primed TNT entity where players approach it right?
But can this be placed under a layer of single solid blocks? Like a block of grass in a field?
Land mine on January 6th, 2014 03:36 AM EST
Not a problem, glad to have provided the schematic. Just let me know where I can find it.
Four Room Inn on December 28th, 2013 04:26 AM EST
That's fine. I hope it still works in 1.7.4 onwards though.
Four Room Inn on December 27th, 2013 04:24 PM EST
This I am unfamiliar with. I have not used Citizens 2 Builder before. Sorry.
Special Shop on December 17th, 2013 12:47 AM EST
Interesting use of filters here.
Schematic #2003 on December 11th, 2013 02:38 AM EST
This looks like the tower that collapsed in Endertroll. Or am I mistaken?
Medieval Towers on November 13th, 2013 10:59 AM EST
Not bad. Your design is best suited for engaging targets at mid range, given it only uses 5 dispensers for the propellant stage.
I tried this and decided adding 5 more to the opposite side of the existing dispensers. I also managed to replace the top block with yet another dispenser to allow for semi automatic firing without having to manually replace the projectile.
Do you want me to post it for you?
Automatic TNT Cannon (Basic) on November 12th, 2013 12:04 PM EST
Glad to have provided it! I just hope your use for this piece doesn't involve the graves though... XD
Church with Cemetery on November 11th, 2013 11:02 AM EST
Wow, took the description seriously did you? Haha, I had the "Wild west" in mind when building this to begin with.
Anyhow, I'm glad to see that the building I made had been used for its intended purpose, and even better than you're satisfied with this one.
Do lemme know if anything's missing from it!
Four Room Inn on October 1st, 2013 12:04 PM EST