Working Air Warship and Fighters - Trident Submersible Fighter Tender

Rated 4.2 from 13 votes
Category Flying Machines
Theme Other
Size Small
File Format .schematic
Submitted by msummers
Posted on August 19th, 2014 09:53 AM EST
Download(s) Has been downloaded 331 times

Youtube Video


A fully functional submersible air warship that fights and flies using the Movecraft plugin. Everything works. The weapons work even without the plugin (except the torpedoes). Including the main cannon, which is fun to blow stuff up with :)

Sometimes called "mini Shadows", the Trident class of warships was designed to fill the gaps in the pirate Robert Bellamy's growing fleet. They were designed primarily to serve an AA role, to combat the growing threat of fighter attack. As such they carry more AA fire guns than most designs, as well as 3 fighters of their own. In addition, a turret was mounted with the same scatter shot heavy cannons used in the Shadow of the Deep.

Main Cannon - Turret mounted, can turn to face any direction except aft. Fires 7 TNT projectiles in a scattershot pattern. Medium-long range. Effective at penetrating enemy warship armor to expose the flammable lifting cells.

Foreward Fire Guns - For shooting down enemy aircraft, or for setting fire to enemy warships once their armor has been pierced.

Broadside AA banks - 13 fire guns on each side, arranged in a dense pattern for maximum fire coverage. Effective at shooting down fighters, or incoming torpedoes.

Fighter Armament - (Tridents carry 3 fighters)

2 x Firegall Guns - For shooting down other fighters, or setting enemy warships alight once their armor has been pierced.

2 x Torpedos (3 meter) - For piercing enemy warship armor

Get Movecraft here:

Use these craft files for Movecraft, put them in the pluginsmovecrafttypes directory:

Finally, if you need help setting up Movecraft, use this tutorial:

Other Creations From msummers

Functional Mini Submarine
Submersible Torpedo Airship Minnow
Underwater Pirate Town
Functional Corvette Airship

Comments (12)

Being on Movecraft-8.0.0-a.7 I did not manage to get this one to work... yet... being quite lazy comparing it against the type files.
(it seems to contain some blocks, that are not compatible with the default type files of "my" Version of movecraft)

But it looks awesome!!!!
  by n00b17
on June 21st, 2022 12:32 PM EST
Fence needs to be ladder glass needs to be pane   by iatemyname
on April 6th, 2015 09:17 PM EST
One look and I see why..
The glass needs to be pane and there needs to be a ladder over the fence.. Done
  by iatemyname
on April 6th, 2015 09:15 PM EST
hey, how did you get a submersible turret ?   by jaybeanstalk
on October 26th, 2014 11:35 AM EST
I would love to find out what mods make this functional or what server i could play on to use one.   by stevenzweir91
on September 7th, 2014 12:27 AM EST

Hello! The plugin that makes it work is Movecraft, found here:

Of course, the guns work even without any mods or plugins, since they are just redstone devices. Also, if you are interested in getting this sort of thing in single player or a vanilla (unmodified) server, you may be interested in this:

That airship works with no plugins or mods, however it is not as complex.
  by msummers
on September 29th, 2014 12:17 PM EST
Soft of Works but main cannon blows up   by ObsidianKing10
on August 28th, 2014 08:48 PM EST

The main gun shouldn't explode unless you fire it while the airship is moving, or if you fire it too fast. Several people have told me about problems operating the TNT cannons on the ship that ended up being due to a bad release of the bukkit server. It turned out they released a version where TNT was all screwed up. I wonder if that happened to you?
  by msummers
on August 28th, 2014 11:25 PM EST

Oh, or it could have been the pasting error. If you paste it, and you hear explosions, simply paste it again. Sometimes WorldEdit pastes a redstone torch off when it should be on or vice versa, and it can cause problems. Pasting again usually fixes it.
  by msummers
on August 28th, 2014 11:41 PM EST

I'll tell you what the problem is: It's the way TNT (as entities) works now.

In all previous versions and updates of the game, primed TNT always remains stationary no matter where it is. But in 1.8, primed TNT now moves in flowing water. This is an old feature that was removed sometime after Beta 1.7 or so.

Your ship's main cannon incorporates water in its design, and the water flows forward when the cannon is in its firing stage. As a result, the projectiles (all 7 of them) move too far forward for the propellant to properly push them, hence they fall onto the ship's frontside and destroy the whole thing.
  by GameBreaker
on September 6th, 2014 09:46 AM EST

Ah, I see. Well, as Movecraft is not available for 1.8, and with the current legal sillyness that seems unlikely to change anytime soon, I don't think I'll worry about it just yet. Just curious: how did you paste in the schematic in 1.8? I didn't think any schematic handling plugins worked in 1.8 yet.
  by msummers
on September 6th, 2014 11:33 AM EST

I don't recall having trouble importing schematics in MCEdit as of version 1.8. I did however, get the latest developmental build of MCEdit.

It's a little unstable with certain functions like the Mirror function, and certain blocks in 1.8 still remain unidentified, but opening schematics from the schematics folder aren't a problem here.
  by GameBreaker
on September 29th, 2014 10:57 AM EST

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