Advanced Shop

Category Houses And Shops
Theme Medieval
Size Small
File Format .schematic
Submitted by GameBreaker
Posted on March 11th, 2014 05:13 AM EST
Download(s) Has been downloaded 961 times

Dimensions

Length 13 Width 10 Height 12

Description

Two storey shophouse designed to house three NPC villagers with upper storage room.

The counter contains three chests with Emeralds and Custom Items. These chests will be the villagers via MCEdit's Create Shops filter. The pricing and choice of offered items can be adjusted from here if needed.

Create Shops has three options to select, select only "Unlimited Trades" and "Make Villagers Invincible".

DO NOT select "Add Unusable Trade". This may cause the game to crash when displayer in the Trade Interface.

Upper room had multiple chests for item and weapon storage. Also includes an Enderchest.

Items sold include:

1. Leather set armour (4 sets) with custom enchantments and attributes*.
2. Weapons*.
3. Tools*.
4. Potions**, 4 types.
5. Splash Potions**, 1 type.
6. Food (Bread, Cooked Chicken, and Golden Apples).

*Enchantments and attributes customized via NBTEdit.
**Effects customized via MCEdit potion filter.

Place in rustic or medieval towns, forests, taigas and plains for best visual effect.

Other Creations From GameBreaker

Cumulo Nimbus Mk. 1 (Corrected)
MCS Bricke Destroyer
Ontario House
Four Room Inn

Comments (7)

It's a great little shop!   by SeberHusky
on September 5th, 2016 02:45 AM EST
Reply
Nice build, keep it up dude   by Reecybond
on June 24th, 2014 02:38 PM EST
Reply
Just built this and it looks really good. Just not sure why the two chests stacked on eachother surrounded by doors.   by madprofessor
on March 17th, 2014 03:14 PM EST
Reply

That's supposed to be a "closet". I've been doing this in many other schematics of mine.
  by GameBreaker
on March 17th, 2014 11:50 PM EST
Reply
I just make custom villagers selling what I want, trapped behind desks. If they're outside the baby zombies pick them off occasionally so you need command block respawners for them (or I guess a custom mobspawner (via setblock) if you wanted it to work in a no-command-block environment). Also if you buy something off them they manifest a new trade based on what profession they are, but I don't mind that. Some people might. No idea what the workaround for that is. Here's some sample command block code if you've never worked with custom villagers (it won't work with the snapshots, you need to convert ids to names):

/summon Villager ~2 ~0 ~0 {Profession:1,CustomName:LIBRARIAN,CustomNameVisible:0,Offers:{Recipes:[{maxUses:1000,buy:{id:388,Count:1},sell:{id:20,Count:5}},{maxUses:1000,buy:{id:388,Count:3},sell:{id:47,Count:1}},{maxUses:1000,buy:{id:388,Count:10},sell:{id:345,Count:1}},{maxUses:1000,buy:{id:388,Count:10},sell:{id:347,Count:1}},{maxUses:1000,buy:{id:388,Count:2},sell:{id:395,Count:9}},{maxUses:1000,buy:{id:388,Count:3},sell:{id:339,Count:20}},{maxUses:1000,buy:{id:339,Count:27},sell:{id:388,Count:1}},]}}
  by WildBluntHickok
on March 14th, 2014 06:44 AM EST
Reply

Thanks for the tip on that. I'm no good with these command things though, since I have little knowledge on the programming language. By the way, you didn't use the invincible villagers option on them?
  by GameBreaker
on March 15th, 2014 07:42 AM EST
Reply
It's OK, but if the shop works with redstone it can be better :P   by Wolli
on March 12th, 2014 09:59 AM EST
Reply

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