WildBluntHickok's Comments

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Download appears to be http://www.minecraft-schematics.com/schematic/2067/ (which is by same creator). Any chance of an upload of the pictured boat?
boat2 on November 7th, 2014 05:07 AM EST
And here I've just been building decorative cannons with command blocks on the front using this code: /summon PrimedTnt ~ ~2 ~ {Fuse:12,Motion:[2.0,0,0.0]}

Note that it's direction specific. Also it's short enough to use without a command block if you can use cheats.
12-Charge Howitzer on March 14th, 2014 07:16 AM EST
"aw man I keep running out of pink wool!" "you...you do know that's not what 'build my thing' means, right?"
Build My Thing Arena on March 14th, 2014 07:10 AM EST
That first picture really makes it look good. I don't know if castle is the word I would use but I guess it is a imposing stone building with 3 foot thick walls. Those big stairs make me think either temple or time travelling building from the future that is here to subjugate us! :) "WE ARE FROM THE YEAR 3,000! FEAR OUR ADVANCED WAYS, PRIMITIVE MAN! WE ARE SO ADVANCED WE STARTED PUTTING COMMAS IN OUR YEARS!!!"
Flat Bottom Castle on March 14th, 2014 07:08 AM EST
I just make custom villagers selling what I want, trapped behind desks. If they're outside the baby zombies pick them off occasionally so you need command block respawners for them (or I guess a custom mobspawner (via setblock) if you wanted it to work in a no-command-block environment). Also if you buy something off them they manifest a new trade based on what profession they are, but I don't mind that. Some people might. No idea what the workaround for that is. Here's some sample command block code if you've never worked with custom villagers (it won't work with the snapshots, you need to convert ids to names):

/summon Villager ~2 ~0 ~0 {Profession:1,CustomName:LIBRARIAN,CustomNameVisible:0,Offers:{Recipes:[{maxUses:1000,buy:{id:388,Count:1},sell:{id:20,Count:5}},{maxUses:1000,buy:{id:388,Count:3},sell:{id:47,Count:1}},{maxUses:1000,buy:{id:388,Count:10},sell:{id:345,Count:1}},{maxUses:1000,buy:{id:388,Count:10},sell:{id:347,Count:1}},{maxUses:1000,buy:{id:388,Count:2},sell:{id:395,Count:9}},{maxUses:1000,buy:{id:388,Count:3},sell:{id:339,Count:20}},{maxUses:1000,buy:{id:339,Count:27},sell:{id:388,Count:1}},]}}
Advanced Shop on March 14th, 2014 06:44 AM EST
So I put it in my world (a 1.8 snapshot), nestled between 3 mountains. Added a way into the base and thru that into the water, extended the stem so I could climb up it from the water, added a command block that replaces the bowl contents after burning them using clone (there's a dupe of it exactly 100 blocks down, blocking a random tunnel around y30) and added a ladder to the top of the mouthpiece. Standing on the mouthpiece I can light the bowl with the cheat "/summon FallingSand ~ ~2 ~ {TileID:51,Time:3,Motion:[0.0,0.0,-0.39]}" (without the quotes) which throws fire at the bowl with just the right arc. After it burns away I can use my bow to hit the wooden button that packs a new bowl. Now I just need to do something with smoke particle effects. Maybe use execute to make any entity within 80 blocks of the bowl get surrounded by smoke. Man, usually when I get a new bong I'm relaxing not working. Still I'm not complaining :)
Sly's bong on March 13th, 2014 02:24 AM EST
oh snap that's not a flat picture? 3D bong ftw!
Sly's bong on March 7th, 2014 12:09 AM EST
I'm sure the griefers will have a field day with this one.
One World Trade Center on February 17th, 2014 01:26 PM EST
Ok so I finally tried pasting the schematic into a map I have called patchwork. A few things I notice:
1) the copy of mcedit I used is old enough that it doesn't know what item frames are. The single item frame and the enchanted pickaxe in it are gone. That's fine tho. I didn't even know they were there until I took the screenshots.
2) all the animals that were there before the paste were still there after, so most of them fell to their deaths (or suffocated in land). Don't be surprised if you see random item drops of meat, leather and wool.
3) on the subject of animals, I forgot to mention that there's 4 animal spawners hidden in the forest (behind me in the screenshots) that tries to keep the area stocked with wildlife (128 block range I think, and maybe 20 animal cap, but 1 spawner each for cow pig sheep and chicken, and each cap is only looking at that 1 animal).
4) I didn't realize it but the arrival area was included. On my original map this is where you'd appear after using a teleporter command block to get there, and it includes a cheeky sign message and a teleporter back. MCedit changed the coordinates to account for the change in location. I pasted this near the Origin (x=0, z=0) so the teleporter's new coordinates pointed to the far lands on the opposite side of the map (-12,550,820 on the x and z). Reset the coords before you use it is my point. It should be "/tp @p 0 67.0 0" or whatever Y value works for you.
5) I should've said in the original post, but if anyone doesn't know what the far lands are to begin with, check out the minecraft wiki article: http://minecraft.gamepedia.com/Far_Lands
Far Lands Mining Camp on January 21st, 2014 09:52 PM EST
No you can't make item form spawners. Placing a spawner the regular way strips them of their tile entity data, making them the default spawner (pig spawner oddly). Use setblock commands in a command block to create custom spawners.
(eg /setblock ~0 ~-1 ~-3 mob_spawner 0 replace {EntityId:Skeleton,SpawnRange:4,RequiredPlayerRange:16,SpawnCount:4,MaxNearbyEntities:6,MinSpawnDelay:200,MaxSpawnDelay:800} )
Land mine on January 21st, 2014 09:46 AM EST
try the following cheat code: /summon PrimedTnt ~0 ~3 ~0 {Fuse:12,Motion:[2.0,0,0.0]}
That fires eastward btw. Re-jiggering the code every time you change facing is the hard part. Well that and you don't always have access to cheats in the first place.
Cannon test range on January 21st, 2014 09:11 AM EST