Far Lands Mining Camp

Rating
Rated 4.1 from 15 votes
Category Miscellaneous
Theme Other
Size Large
File Format .schematic
Submitted by WildBluntHickok
Posted on January 21st, 2014 06:25 AM EST
Download(s) Has been downloaded 241 times

Dimensions

Length 200 Width 200 Height 129

Description

Just a little outpost I made in the far lands using an old version of Minecraft (beta 1.73) to generate the land, then adapting the map to the then-latest version (Release 1.7.2) so I could play without the lag. The landscape is the centerpiece of course (it's a 200 x 200 x 129 sample) but there is a tiny house (hollowed out hill really), cattle pens, crop field, a ladder to the top of The Loop, an Anvil and TWO enchanting tables (one for weak enchantments, no bookshelves), a ladder down deep, and some totem poles I made to give myself cheats. Since it was an old map that I updated I'm locked out of cheats...but command blocks work fine if placed by a map editor. Not that you'll have to worry about that.

Other Creations From WildBluntHickok

Ice Plains Village 01 (for 1.72)
Floating Marble Village

Comments (3)

This is awesome, mind if I use this on my server as a personal area for one of my good friends/admins, he loves the farlands and has always asked if I could add them in.   by Blacksmithkazuma
on July 14th, 2014 01:48 PM EST
Reply
Ok so I finally tried pasting the schematic into a map I have called patchwork. A few things I notice:
1) the copy of mcedit I used is old enough that it doesn't know what item frames are. The single item frame and the enchanted pickaxe in it are gone. That's fine tho. I didn't even know they were there until I took the screenshots.
2) all the animals that were there before the paste were still there after, so most of them fell to their deaths (or suffocated in land). Don't be surprised if you see random item drops of meat, leather and wool.
3) on the subject of animals, I forgot to mention that there's 4 animal spawners hidden in the forest (behind me in the screenshots) that tries to keep the area stocked with wildlife (128 block range I think, and maybe 20 animal cap, but 1 spawner each for cow pig sheep and chicken, and each cap is only looking at that 1 animal).
4) I didn't realize it but the arrival area was included. On my original map this is where you'd appear after using a teleporter command block to get there, and it includes a cheeky sign message and a teleporter back. MCedit changed the coordinates to account for the change in location. I pasted this near the Origin (x=0, z=0) so the teleporter's new coordinates pointed to the far lands on the opposite side of the map (-12,550,820 on the x and z). Reset the coords before you use it is my point. It should be "/tp @p 0 67.0 0" or whatever Y value works for you.
5) I should've said in the original post, but if anyone doesn't know what the far lands are to begin with, check out the minecraft wiki article: http://minecraft.gamepedia.com/Far_Lands
  by WildBluntHickok
on January 21st, 2014 09:52 PM EST
Reply
good idea   by benjess
on January 21st, 2014 08:47 PM EST
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