DadCANN's Comments

DadCANN's profile

thats strange, works her with worldedit. What version of MC are you running?
Castle26 on February 23rd, 2020 06:00 PM EST
Thank you, you should have a look at my automatic doors too!
Full motion Drawbridge for 1.14.4 on January 3rd, 2020 01:41 AM EST
Great Build, I especially like your use of campfires (Put out) as roofing, great idea.
Massive oak treehouse... on December 7th, 2019 02:33 PM EST
PS, if you get this schematic working have a look at my "Automated doors" there are a great start to any castle or large build.
Functioning Drawbridge on December 27th, 2017 06:39 PM EST
Hi PhoenixGaming183,

I just did a reinstall of MC & Forge. I also downloaded this schematic from this website and loaded/pasted into a new 1.10.2 world. Added redstone as per above instructiona and vola a functioning drawbridge with all commands intact within the control blocks.
Forge version 1.10.2.18.3.2185
worldedit-forge-mc1.10.2-6.1.4-dist
Hope this helps.
Functioning Drawbridge on December 27th, 2017 06:37 PM EST
Also Evan,

If you aew getting into command blocks have a look at my "Functioning Drawbridge" Schematic its a great starting point to learn command blocks.

Regards,
DadCANN
Mansion w Gardens and Auto Doors on December 6th, 2017 02:35 PM EST
Hi Evan,

The front doors are controlled by command blocks, and the scripts inside command blocks have changed greatly with each new major release of MC. Unfortunately that means that they drop their code when opened in a different MC version.
The code was written in MC version 1.10.2 , so try opening this schematic in this version and all should work fine.

Regards
DadCANN.
Mansion w Gardens and Auto Doors on December 6th, 2017 02:32 PM EST
This was built in 1.10.2 so may not work in other versions properly.
Functioning Drawbridge on November 16th, 2017 04:21 AM EST
Hi LegoPanda23,
What version of MC did you open this schematic in?
Command blocks don't always carry their commands between versions. I made this in MC Version 1.10. Can you try opening in 1.10 and see if the front doors open and function correctly.

Thanks in advance,
DadCANN
Mansion w Gardens and Auto Doors on August 3rd, 2017 04:46 PM EST
What version of MC did you open these doors into?
Automated doors on May 2nd, 2017 02:36 AM EST
Didnt the commands come through in this Schematic?
Automated doors on April 11th, 2017 10:24 AM EST
Have a look at my Working Drawbridge that could be pasted into this build.
Oakheart Castle 2 on March 3rd, 2017 08:05 PM EST
Finally, here is the patch I was talking about.
its titled "Medieval Castle fix".

Hope you enjoy.
Medieval Castle Redstone lift and Hidden Doors on March 2nd, 2017 02:14 PM EST
This is a totally different way to use MC.
Far more creative that I could have ever imagined.
Great work.
archer on March 2nd, 2017 05:04 AM EST
What an awsome looking build!
Bk's Tintin mansion on March 2nd, 2017 05:02 AM EST
Very nice.
Modern House 1 on March 1st, 2017 05:32 AM EST
Great design and look.
Colonial House | Full Furnished | 1.7.4 on March 1st, 2017 05:30 AM EST
Very cool
Iron Man's Mansion on March 1st, 2017 05:28 AM EST
Truly outstanding, what a piece of work.
Schematic #6188 on March 1st, 2017 02:22 AM EST
I love it, great thinking very original.
spiral door on March 1st, 2017 01:43 AM EST

Hi illusive101,

The front gates are controlled by two command blocks hidden in the build. Its easy to find them with say X-RAY mod.
If you find both, click on hte closest one to the gate and paste this command in:
/clone ~0 ~-7 ~2 ~0 ~-2 ~5 ~0 ~-3 ~2 replace move

and in the second (furthest from gate) command block paste this code in:
/clone ~0 ~-2 ~8 ~0 ~2 ~11 ~0 ~-6 ~8 replace move

All should then work via the lever.
DadCANN
Oakheart Castle 2 on February 27th, 2017 06:14 AM EST
Any chance you can post you command block code in? ess for the rear gates.
Oakheart Castle 2 on February 27th, 2017 06:14 AM EST
Great work CalamityGreen,

I downloaded your original unfurnished. You have done a lot of work on this build. Great going.

I especially like some of the statues etc throughout the castle.

DadCANN
Oakheart Castle 2 on February 27th, 2017 06:13 AM EST
Hi illusive101,

The front gates are controlled by two command blocks hidden in the build. Its easy to find them with say X-RAY mod.
If you find both, click on hte closest one to the gate and paste this command in:
/clone ~0 ~-7 ~2 ~0 ~-2 ~5 ~0 ~-3 ~2 replace move

and in the second (furthest from gate) command block paste this code in:
/clone ~0 ~-2 ~8 ~0 ~2 ~11 ~0 ~-6 ~8 replace move

All should then work via the lever.
DadCANN
Oakheart Castle 2 on February 27th, 2017 06:10 AM EST
NB: I have found a fault in this schematic, the auto hidden rock wall doos on the railway at the front are not working. I will post a patch schematic to over lay this shortly.
Medieval Castle Redstone lift and Hidden Doors on February 17th, 2017 08:30 PM EST
What a great build. Masterful.
The Venus Project Center on February 11th, 2017 02:37 AM EST
This temple looks great, and there is little out there that fits into an ancient roman style like this does.
temple of Erolith on February 4th, 2017 10:11 PM EST
Nice.
Stonehenge on February 4th, 2017 10:09 PM EST
Great design and looks awesome.
Tower of Gods on February 4th, 2017 10:09 PM EST
Nice little house.
House Medieval on February 4th, 2017 10:08 PM EST
I like your use of many materials on this build. It looks great.
Basic medieval house on February 4th, 2017 10:07 PM EST
I really like this build, nice and simple but good work.
Emerald's | Medieval House #1 on February 4th, 2017 10:04 PM EST
Outstanding
Grand Hotel on January 30th, 2017 12:53 PM EST
colossal
The Colosseum on January 30th, 2017 12:52 PM EST
Outstanding.
Schematic #8541 on January 30th, 2017 12:51 PM EST
Great build, you have captured a very sinistar look, great work.
Caveatia Castle on January 30th, 2017 12:50 PM EST
Nice work, keep building.
Casa Medieval Simples on January 30th, 2017 12:48 PM EST
This build is awesome, great work.
Medieval Castle on January 30th, 2017 12:47 PM EST
Very Nice, needs some work but overall great design.
Castle (unfurnished) on January 30th, 2017 12:46 PM EST