balthizarlucien

About Me

I have been playing Minecraft since shortly after its official release (official release: November 18, 2011 My initial date of activation: 25 December, 2011) and have enjoyed the ability to be able to express my vision within its medium. Over time I have taught myself redstone, found how best to use the obnoxiously large 1 meter cubed blocks for my own build style and have essentially mastered survival play on hard.

I have studied architecture and hold a Bachelor's Degree in Computer Science focusing in programming, both of which are highly useful whilst building in Minecraft as it allows me to make the builds more realistic as well as highly functional within the restrictions of the game code itself. I often do not use game altering mods but typically mod to include UI features I feel are lacking within the game. I have enjoyed using mods in previous editions which added more realism to the world but most of those are currently not compatible with the newest versions of the game so I have abandoned the mod-pack I had built.

I am very glad to have found this site and I am excited to have the opportunity not only to share what I build with others but also for the feedback that this site's community can offer me. For, no tree will ever grow strong if it has no wind to push against.

How I decide build size:

Small - Less than 64x64x64 or 262,144 Blocks
Medium - Between 64x64x64 to 128x128x128 or 2,097,152 Blocks
Large - Between 128x128x128 to 192*192*192 or 7,077,888 Blocks
Huge - Anything larger than 192x192x192 or 7,077,888 Blocks

I have derived this scale by dividing the build limit of 256 blocks into four segments then calculating this into cubic chunks. This means that any and all builds I post will be consistently measured to this scale. Also for your convenience I will always list the dimensions as well as the block count for a better and more precise reference.

Current projects in the works:
Historical reconstruction of the London Asylum of the Insane (circa 1880, brand new clean construction)
Historical reconstruction of the London Asylum of the Insane (Abandoned Version)
Wither Temple based off of a full cranial MRI
Biome Specific Dungeons (one for each major biome of each size category as listed on this site)
Ender Inc. Corporate Headquarters

Details

Member since January 15th, 2015
Last visit December 31st, 2018
Creation(s) 21
Achievement(s) 15
Comment(s) 29

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Minecraft Balthizarlucien

Latest Creation(s)

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Earthship Home

Earthship Home

Rated 4.1 from 24 votes and 3 comments

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Exampleton Basic Village

Exampleton Basic Village

Rated 4.4 from 207 votes and 22 comments

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Village Gate (Basic)

Village Gate (Basic)

Rated 3.9 from 33 votes and 7 comments

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Latest Achievement(s)

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You are a legend

Amazing builder

Commentator - Adept

Latest Comment(s)

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I am in the middle of writing an iPhone game (classic SNES style top down RPG) at the moment but I think I can squeeze some time in to try and make the next set. Let me see what I can do :)
Better Small House (Basic) on December 12th, 2015 01:13 AM EST
I still keep an eye here as I love seeing the comments but you are right about the lack of posts as I have been playing an inordinate amount of time playing terrafirmacraft as is late... But I digress. The pack that I used in these photos was the sphax texture pack. They are excellent and I personally love the sound pack as well.
Better Small House (Basic) on December 11th, 2015 11:04 PM EST
The first thing I would check is to see if the mod has issues with other building containing the same blocks. If it does then it is an issue with the coding. The schematic I uploaded was generated using mcedit so it may be a formatting issue as well. I assume the Custom NPC mod allows you to create a schematic file somehow so perhaps you could load this build in with mcedit and then add the schematic to the mod using its own interface?

This is how I would approach the issue myself, hope it helps!
TDM Labs (Upgraded) on December 11th, 2015 10:49 AM EST

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