Schematic #4014I made an error with the upload, I'll be changing this shortly. |
by profbarker on September 6th, 2014 05:34 PM EST |
Schematic #3987thank you |
by simonvtol on September 6th, 2014 04:54 PM EST |
Schematic #4014Can't download without making a mediafire account. Consider making it easier to download. Ended up not downloading. Looks like a nice build though. |
by andrujoh on September 6th, 2014 04:50 PM EST |
BMC Mixed-use Building UPDATEDCan I use it on my server? |
by bobbinkin on September 6th, 2014 02:30 PM EST |
Schematic #3987good |
by antocraft on September 6th, 2014 02:27 PM EST |
modern house #2i have been trying to load schematics for so long. Can someone please send me a save file for this? my email is danandxav@gmail.com |
by minecrafteroff on September 6th, 2014 12:54 PM EST |
Working Air Warship and Fighters - Trident Submersible Fighter TenderAh, I see. Well, as Movecraft is not available for 1.8, and with the current legal sillyness that seems unlikely to change anytime soon, I don't think I'll worry about it just yet. Just curious: how did you paste in the schematic in 1.8? I didn't think any schematic handling plugins worked in 1.8 yet. |
by msummers on September 6th, 2014 11:33 AM EST |
WitherArenawahahahahAHHAA |
by Zigz on September 6th, 2014 09:47 AM EST |
Working Air Warship and Fighters - Trident Submersible Fighter TenderI'll tell you what the problem is: It's the way TNT (as entities) works now.In all previous versions and updates of the game, primed TNT always remains stationary no matter where it is. But in 1.8, primed TNT now moves in flowing water. This is an old feature that was removed sometime after Beta 1.7 or so. Your ship's main cannon incorporates water in its design, and the water flows forward when the cannon is in its firing stage. As a result, the projectiles (all 7 of them) move too far forward for the propellant to properly push them, hence they fall onto the ship's frontside and destroy the whole thing. |
by GameBreaker on September 6th, 2014 09:46 AM EST |
Functionnal Classic HouseReally good house. effective, simple. yet beautiful. Love it :D |
by ticket_55 on September 5th, 2014 02:16 PM EST |
Church of VycorI see you posted this about a year ago. I tried accessing nyminecraft.com but didn't work Im guessing its no longer active? If you have a new server address please update the post :) |
by MrHollick on September 4th, 2014 11:09 PM EST |
Farm HouseIf your interested in earning some real life cash PM me may have some build work if your interested. |
by MrHollick on September 4th, 2014 09:33 PM EST |
Schematic #1992This was a lot bigger than I expected. Its a fun build and I used it for a while outside my main spawn area! |
by MrHollick on September 4th, 2014 09:19 PM EST |
Schematic #2954Yeah why aren't you crediting the original builder on this? You can find the original build here: http://www.planetminecraft.com/project/tsharas-castle/ posted 12/27/2011 thats way before you uploaded this one. |
by MrHollick on September 4th, 2014 09:17 PM EST |
Apartment Building #1 By: jjcashThanks! |
by jjcash on September 4th, 2014 08:56 PM EST |
Apartment Building #1 By: jjcashvery nice building jjcash |
by jar9 on September 4th, 2014 07:34 PM EST |
Santos CathedralThanks for opening it up! realmofpigs.hosthorde.net |
by bobbinkin on September 4th, 2014 05:11 PM EST |
Schematic #1567Way hard! |
by win_sensei on September 4th, 2014 03:59 PM EST |
Schematic #3915Epic Fail on build save.Yep looks great in the description but the schematic only contains the first layer of the build :( Go grass and floor is all you get with this one. Please reupload and select the whole build or if your selecting the corners at ground level don't for get to type //expand 10 up or whatever number is needed to select the entire build. |
by MrHollick on September 3rd, 2014 11:59 PM EST |
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