
Looking for a steady supply of iron without the storage headache? This farm delivers!
This design produces a solid 1,600 Iron Ingots per hour. While it’s a high-yield farm, the real magic is in the automated processing line that keeps your storage clean and organized.
Features:
- Reliable 1,600/h Output :
A consistent flow of iron that’s perfect for mid-to-late game survival.
- Integrated Auto-Crafter :
Automatically turns those 1,600 ingots into Iron Blocks. No more manual crafting or overflowing chests!
- Smart Poppy Sorting :
A built-in sorter sends all poppies straight into a Composter, providing you with a side-supply of Bone Meal.
- Simple & Effective :
No over-complicated redstone. Just a robust, functional design that gets the job done.
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it doesnt work cause the hoppers dont sort good it puts poppys and irons to the composter but nothing on the auto crafter |
by DRP0TAT0man on June 19th, 2026 08:45 PM EST Reply |
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now it works i didnt put the sticks in |
by DRP0TAT0man on June 19th, 2026 08:48 PM EST Reply |
| is it works on 1.21.5? |
by lokpo1k on May 18th, 2026 03:52 PM EST Reply |
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Hello! Yes, it works perfectly. |
by narito on June 5th, 2026 06:01 PM EST Reply |
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Hi narito, just wanted to say that the farm took me so long to build but the iron golems wont spawn, the villagers see the zombies, there are no caves around since I filled them in, there are no villages near by and the villagers have slept. Could you tell me whats going on if you can? Thanks |
by Dumlulabye on April 27th, 2026 01:57 PM EST Reply |
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Hi Dumlulabye, I’m really sorry to hear you're having trouble after putting in so much effort to build the farm. Since you've already ruled out caves and nearby villages, the issue likely relates to the "scare cycle" reset. In this design, the zombie jumps in the water to periodically break the line of sight with the villagers, which is essential for triggering iron golem spawns in Java Edition. Please ensure the zombie is jumping consistently and that the villagers are actually losing eye contact for a moment; if they see the zombie 100% of the time without a break, the spawning process will stall. If the mechanics seem fine but it still won't work, I recommend trying a "hard reset" by removing and re-placing the beds, the villagers, and the zombie. I know it’s a big hassle to do, but sometimes the game's internal data for the village gets stuck, and resetting these elements can force it to function correctly. I really hope this helps you get the iron flowing! |
by narito on April 30th, 2026 08:26 AM EST Reply |
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hi bro i want to ask u, can i build near to decorate it becouse i like to hide the farms |
by J2004Mz on April 14th, 2026 12:31 PM EST Reply |
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Hello! That is a wonderful idea, and I honestly love the approach of hiding farms to make them blend into the environment! It’s a great way to improve the look of your world. Just keep in mind that you need to be very careful with "spawn-proofing" while decorating. Iron golems can spawn on any solid block within a certain range of the villagers, so if you build a roof or thick walls, please make sure to use non-spawnable blocks like slabs, glass, or leaves on top so the golems don't end up on your decorations instead of in the trap. Also, try to avoid placing any extra beds or workstations in your new buildings, as those can interfere with the farm's village detection and might cause it to stop working. As long as you watch out for those points, you should be able to create some amazing decorations! |
by narito on April 16th, 2026 08:30 AM EST Reply |
| dont iron farms work on java? |
by scorp87 on April 9th, 2026 12:07 AM EST Reply |
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Hi! scorp87, Yes, iron farms definitely work on Java Edition! In fact, this specific schematic is designed specifically for Java Edition. |
by narito on April 10th, 2026 12:40 PM EST Reply |
| hoppers with poppies are not working for me |
by kayaka098 on March 13th, 2026 02:44 PM EST Reply |
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Thanks for the comment! If the poppy filter isn't working as expected, please check the detailed setup at 15:34 in the YouTube video linked in the description. The item counts (41 poppies and 4 filler items) and the redstone torch placement are very specific for that part to function correctly. Watching that section should help you see exactly how the hoppers need to be configured. Let me know if you still have trouble after double-checking that part! |
by narito on March 14th, 2026 03:09 PM EST Reply |
| why dont it work |
by woolcone4830 on March 8th, 2026 05:35 PM EST Reply |
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Thanks for the feedback! I'm sorry to hear it's not working for you. Please check these common causes: - Nearby Beds/Villages: Are there any other beds, workstations, or villages within 100 blocks? They can interfere with the trap. - Villagers' Sleep: Have all villagers slept at least once? They need to sleep to spawn golems. - Spawnable Spots: Are there any spots outside the trap (like caves or rooftops) where golems might be spawning instead? - Zombie Line-of-Sight: Can the villagers see the zombie? They need to be "scared" by the zombie, but also need to be able to break eye contact occasionally to sleep. Hope this helps you fix it! |
by narito on March 9th, 2026 03:38 AM EST Reply |
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If you have any questions or need help with this build, feel free to leave a comment here or on my YouTube video❗ I’ll do my best to get back to you. |
by narito on February 18th, 2026 09:59 AM EST Reply |
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How many blocks do I need to install to raise the device more? |
by wlsdn on February 26th, 2026 01:17 AM EST Reply |
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You don't need to raise it because the spawning mechanics are already fully controlled in this design. Are you looking to raise it for aesthetic reasons or to avoid other structures? If so, you can just add any number of blocks to the base. |
by narito on February 26th, 2026 07:36 PM EST Reply |
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