The challenge to implementing the door is that he pistons are at ground level and you have to cover them to hide 'em. Also, while building the redstone lines to the activate button and plates, need to keep track of the block counts and add repeaters where necessary. Also, it's kind of tight around the T-FlipFlop circuit that keeps the door either open or closed. It's really easy to run redstone too close to the T-FF itself or its inputs and break it's operation!
Hidden Down Stairway on January 14th, 2018 06:59 PM EST
Dude, you're an excellent architect!!! Got this and your traditional mansion. See comments there.
i added some furnature till I got tired of that. I'm hoping someone will use it as a rented house on my server. I added a mancave under the road. Where I loaded it, there was water on the left side of the property (facing front door from outside), and I let the outside water form a waterfall into the property. I loaded the schem so your road is at my road level (62/63), and the property is partly submerged.
Added mood lighting throughout and doors with pressure plates and a sign with your name.
Thank you.for making available.
Modern Mansion on November 28th, 2015 10:25 AM EST
Very good job!! Looks sharp and realistic.
Suggestions For future version, here are some things I added: sign with your name, mood lighting inside house and garage, doors with pressure plates inside. Fireplace in one of the upper wings and also in the main front room (I added chimney outside). I used cobwebs for smoke coming out the chimneys (saw that from your Bantham Port schematic - cool). Added carpeting, tables, couches, chairs, some flowers, etc to make real inside.
Excellent job dude! Thanks.
Traditional mansion on November 28th, 2015 10:18 AM EST