Unfortunately, that seems to be the case. I'm working on two fixes to this solution:
1. Compacting the design of the build - this will cause it to load within a smaller footprint and be less prone to issues such as this.
2. I will be creating a new project which will instead include a world save instead.
I'll post an update when either of these has been implemented. Until then keep an eye out :)
Schematic #17692 on April 14th, 2022 02:47 PM EST