This ist a medieval style Town featuring:
-serveral dozens houses (you can get most of them seperately from my downloads list)
-a town wall and defence towers
-a small port
-huge ancient underground complex with a deactivated nether portal
-most of the houses are furnished
have fun exploring this one
I think i will use it as the spawn city.
A book will be available in a chest at spawn with the following text:
"You are in the underground of Meridor, one of the main cities of the DCM server.
Meridor exists since 1104 and was founded by Clayore242.
Little was changed in the city since its foundation.
Claymore was a visionary architect much ahead of his time and with very advanced ideias. He is still studied and considered a grand master today."
on June 8th, 2016 10:19 AM EST Reply
Wow! - this is one wonderful build!
it did cost me a sleepless night though as I only intended to have a brief look at it - and before I knew, it was 3 o'clock in the morning and I had to work the next day! :-)
The attention to detail is just breathttaking: full marks from me!
on January 26th, 2016 03:20 AM EST Reply
Very impressive build!
I like the underground stuff a lot.
I guess there is a thought behind all the one-way doors? Some sort of tour?
The (only?) command-block and som of the red-stone isn't working for me I think.
Is this built in 1.8 or 1.7.10? When I look around it looks like there are stuff missing, my guess is that its fences and doors from other types of wood.
But overall very good.
on August 9th, 2015 05:41 AM EST Reply
the last work on this was saved with 1.8.8.
I Use MCEdit 220.127.116.11 for the extraction
Did you rotate it?
Everything was functional when I inserted it to an other map.
The underground structure should be a kind of ancient neather research complex. Barracks, some labs, a smith, maybe they sacifice neather creatures in the small underground temple.
The "one-ways" are for security reasons, if something goes wrong with the portal ;)
on August 9th, 2015 03:11 PM EST Reply
well, I'm on 1.7.10 so that explains why some stuff looks strange and parts are missing.
And I actually "printed" the stuff using schematica - pls don't ask me why ;)
The hidden stairs works and some other stuff might work to, but the underground exit under the drawbrigde (?) does not.
And the hidden cav/cellar close to the water... :)
on August 10th, 2015 01:52 AM EST Reply